Hello,

I have a few questions regarding clutter, which seems very promising.
This is in regard to the OpenMoko project. I looked into the API
reference manual, but i can't seem to find answears for the following
interrogations :

* what's the Opengl ES support status ?
* how does interpolated movements work: linear speed/acceleration,
"physics-based" animation ?
* i am considering starting a zooming list-based UI using clutter;
these lists shall be the visualization of results for local database
queries (abstracted using the Dojo MVC framework). List items could be
pure clutter (containing text/images), or could be embedded GTK+
widgets; if every list item is a GTK+ object, what's the performance
effect ? Any advice is welcome
* can one zoom and move within a bigger-than-the-real-screen GTK+
widget ? Example: very big image, zoomed webbrowser. The ideal case
would be browsing the web using the webkit GDK port, with fluid
zooming
* what about 3D features ?

It seems the openmoko guys are having inherent trouble using GTK+, and
the next hardware rev will get an OpenGL ES enabled chip. In your
opinion, will GTK+ drawing inside clutter allow reducing/supressing
the resource bottleneck ?

I guess you have quite close contacts with openmoko, you may have
already discussed these issues together, and i'd be glad to have
technical details (although my knowledge is limited in your field).

I must say i'm a little bit confused between the place/stack made of
clutter/X/glitz/cairo/GTK/GDK, if you know any clear
architecture/stack/integration reference (allowing me to fully
understand the level of each layer) please let me know. I'll also
welcome any must-read book buy suggestions concerning OpenGL ES
embedded apps development.

Thanks a lot for any suggestions

Florent
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