Hello, I have a few questions regarding clutter, which seems very promising. This is in regard to the OpenMoko project. I looked into the API reference manual, but i can't seem to find answears for the following interrogations :
* what's the Opengl ES support status ? * how does interpolated movements work: linear speed/acceleration, "physics-based" animation ? * i am considering starting a zooming list-based UI using clutter; these lists shall be the visualization of results for local database queries (abstracted using the Dojo MVC framework). List items could be pure clutter (containing text/images), or could be embedded GTK+ widgets; if every list item is a GTK+ object, what's the performance effect ? Any advice is welcome * can one zoom and move within a bigger-than-the-real-screen GTK+ widget ? Example: very big image, zoomed webbrowser. The ideal case would be browsing the web using the webkit GDK port, with fluid zooming * what about 3D features ? It seems the openmoko guys are having inherent trouble using GTK+, and the next hardware rev will get an OpenGL ES enabled chip. In your opinion, will GTK+ drawing inside clutter allow reducing/supressing the resource bottleneck ? I guess you have quite close contacts with openmoko, you may have already discussed these issues together, and i'd be glad to have technical details (although my knowledge is limited in your field). I must say i'm a little bit confused between the place/stack made of clutter/X/glitz/cairo/GTK/GDK, if you know any clear architecture/stack/integration reference (allowing me to fully understand the level of each layer) please let me know. I'll also welcome any must-read book buy suggestions concerning OpenGL ES embedded apps development. Thanks a lot for any suggestions Florent -- To unsubscribe send a mail to [EMAIL PROTECTED]
