2007/8/27, Matthew Allum <[EMAIL PROTECTED]>: > > Hi; > One idea I've had is a ClutterTextureProxy which would release texture > memory under > defined conditions (i.e goes to position offscreen) by unrealizing an > underlying texture to free memory but still behave API wise like it was > still there. Still thinking about this..
That would be pretty useful, at the end of the day, clutter is all about hiding low level complexity to the API user. I think I'm going to focus into the I think I'm going to focus on the AsyncActor and the PendingTaskActor for now, and if we can figure out what to do with the memory thing, I would straighforward for it. For very high level and very specific > functionality we've talked about creating a separate clutter-extras or > some such package. Good idea, I don't really want to put it upstream rather than putting it in a visible place so people can take advantage of it if it results into something useful. Many thanks; Np, thanks for the input. -- Matthew > > -- Un saludo, Alberto Ruiz
