2007/8/27, Matthew Allum <[EMAIL PROTECTED]>:
>
> Hi;
>  One idea I've had is a ClutterTextureProxy which would release texture
> memory under
> defined conditions (i.e goes to position offscreen) by unrealizing an
> underlying texture to free memory but still behave API wise like it was
> still there. Still thinking about this..


That would be pretty useful, at the end of the day, clutter is all about
hiding  low level complexity to the API user. I think I'm going to focus
into the

I think I'm going to focus on the AsyncActor and the PendingTaskActor for
now, and if we can figure out what to do with the memory thing, I would
straighforward for it.

For very high level and very specific
> functionality we've talked about creating a separate clutter-extras or
> some such package.


Good idea, I don't really want to put it upstream rather than putting it in
a visible place so people can take advantage of it if it results into
something useful.

Many thanks;


Np, thanks for the input.

  -- Matthew
>
>


-- 
Un saludo,
Alberto Ruiz

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