2007/8/27, Matthew Allum <[EMAIL PROTECTED]>:
>
> Hi;
>
> On Sun, 2007-08-26 at 05:40 +0100, Alberto Ruiz wrote:
> [snip - all interesting]
> >
> > - What should I do to make an actor not to waste any video memory
> > - Should I implement the Async/LazyActor as an interface? May I
> > implement it as a ClutterContainer to be able to show the
> > PendingTaskActor as well?
> > - How can I make the PendingTaskActor not to waste any video memory
> > once the content is loaded?
> > - Should I split the AsyncActor and the LazyActor as different
> > interfaces?
> > - Am I on crack?
>
> No, definitely not - But Im not sure what the best solution is to
> handling and managing things like texture memory better. One idea I've
> had is a ClutterTextureProxy which would release texture memory under
> defined conditions (i.e goes to position offscreen) by unrealizing an
> underlying texture to free memory but still behave API wise like it was
> still there. Still thinking about this..
>
> The best I can suggest is implement it and experiment so we get a better
> understanding. Just note we want to keep the clutter core pretty raw and
> generic but very flexible. For very high level and very specific
> functionality we've talked about creating a separate clutter-extras or
> some such package.
>
> Many thanks;
>
>   -- Matthew
>
>


-- 
Un saludo,
Alberto Ruiz

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