2007/8/27, Matthew Allum <[EMAIL PROTECTED]>: > > Hi; > > On Sun, 2007-08-26 at 05:40 +0100, Alberto Ruiz wrote: > [snip - all interesting] > > > > - What should I do to make an actor not to waste any video memory > > - Should I implement the Async/LazyActor as an interface? May I > > implement it as a ClutterContainer to be able to show the > > PendingTaskActor as well? > > - How can I make the PendingTaskActor not to waste any video memory > > once the content is loaded? > > - Should I split the AsyncActor and the LazyActor as different > > interfaces? > > - Am I on crack? > > No, definitely not - But Im not sure what the best solution is to > handling and managing things like texture memory better. One idea I've > had is a ClutterTextureProxy which would release texture memory under > defined conditions (i.e goes to position offscreen) by unrealizing an > underlying texture to free memory but still behave API wise like it was > still there. Still thinking about this.. > > The best I can suggest is implement it and experiment so we get a better > understanding. Just note we want to keep the clutter core pretty raw and > generic but very flexible. For very high level and very specific > functionality we've talked about creating a separate clutter-extras or > some such package. > > Many thanks; > > -- Matthew > >
-- Un saludo, Alberto Ruiz
