Hi!

I would suggest enabling depth testing for the convenience actors
ClutterRectangle and ClutterTexture.
This doesn't change anything when ones only need 2D compositing, and
IMHO provides a more intuitive behavior in the
other "true" 3D cases (especially for the non opengl-savvy  people).
It's just a matter of providing cogl_enable (CGL_ENABLE_DEPTH_TEST);
and calling it in the paints function.

What do you think ?

regards,
Christophe
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