Hi! I would suggest enabling depth testing for the convenience actors ClutterRectangle and ClutterTexture. This doesn't change anything when ones only need 2D compositing, and IMHO provides a more intuitive behavior in the other "true" 3D cases (especially for the non opengl-savvy people). It's just a matter of providing cogl_enable (CGL_ENABLE_DEPTH_TEST); and calling it in the paints function.
What do you think ? regards, Christophe -- To unsubscribe send a mail to [EMAIL PROTECTED]
