On Sun, 2007-11-11 at 01:34 +0100, Christophe Dehais wrote:
> Hi!
>
> I would suggest enabling depth testing for the convenience actors
> ClutterRectangle and ClutterTexture.
we are already considering this. it's not completely painless:
1. to avoid breaking existing programs we'd also need to change the GL
depth test function;
2. if we don't want to change the depth function we'll have to reverse
the rendering order;
3. the depth test is not without a performance impact, especially on
embedded hardware (which we support and target);
ciao,
Emmanuele.
--
Emmanuele Bassi, OpenedHand Ltd.
Unit R, Homesdale Business Centre
216-218 Homesdale Rd., Bromley - BR12QZ
http://www.o-hand.com
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