On Sun, 2007-11-11 at 01:34 +0100, Christophe Dehais wrote:
> Hi!
> 
> I would suggest enabling depth testing for the convenience actors
> ClutterRectangle and ClutterTexture.

we are already considering this. it's not completely painless:

  1. to avoid breaking existing programs we'd also need to change the GL
     depth test function;
  2. if we don't want to change the depth function we'll have to reverse
     the rendering order;
  3. the depth test is not without a performance impact, especially on
     embedded hardware (which we support and target);

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, OpenedHand Ltd.
Unit R, Homesdale Business Centre
216-218 Homesdale Rd., Bromley - BR12QZ
http://www.o-hand.com

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