Hi

I am heavily using the VideoTexture object (opening dozens of files)
for displaying previews. When you open a lot of concurrent files,
system memory can go crazy (had a glib : cannot allocate 1.6 GB
lately).

I set the VideoTexture to playing state, seek to a random position,
take a snapshot (using get_pixbuf) which i set on an overlaying actor.
What i want after setting the preview snapshot is cleanly free the
VideoTexture. How can i achieve a clean reinitialization ?

I also discovered you cannot do a get_pixbuf() on a VideoTexture if
you don't wait for a few millisecs (i used a gobject timeout around
100 for this purpose). Is there a proper signal to connect to, letting
me know that the VideoTexture is "ready" ?

Thanks

Florent
-- 
To unsubscribe send a mail to [EMAIL PROTECTED]

Reply via email to