Hi I am heavily using the VideoTexture object (opening dozens of files) for displaying previews. When you open a lot of concurrent files, system memory can go crazy (had a glib : cannot allocate 1.6 GB lately).
I set the VideoTexture to playing state, seek to a random position, take a snapshot (using get_pixbuf) which i set on an overlaying actor. What i want after setting the preview snapshot is cleanly free the VideoTexture. How can i achieve a clean reinitialization ? I also discovered you cannot do a get_pixbuf() on a VideoTexture if you don't wait for a few millisecs (i used a gobject timeout around 100 for this purpose). Is there a proper signal to connect to, letting me know that the VideoTexture is "ready" ? Thanks Florent -- To unsubscribe send a mail to [EMAIL PROTECTED]
