Have a look at what woohaa (or totem) does to generate video thumbnails, i.e see; http://svn.o-hand.com/repos/clutter/trunk/toys/woohaa/wh-video-thumbnailer.c
Essentially a separate (c) process is used which seems to keep things a little safer. == Matthew On Tue, 2008-02-26 at 22:00 +0100, Florent wrote: > Hi > > I am heavily using the VideoTexture object (opening dozens of files) > for displaying previews. When you open a lot of concurrent files, > system memory can go crazy (had a glib : cannot allocate 1.6 GB > lately). > > I set the VideoTexture to playing state, seek to a random position, > take a snapshot (using get_pixbuf) which i set on an overlaying actor. > What i want after setting the preview snapshot is cleanly free the > VideoTexture. How can i achieve a clean reinitialization ? > > I also discovered you cannot do a get_pixbuf() on a VideoTexture if > you don't wait for a few millisecs (i used a gobject timeout around > 100 for this purpose). Is there a proper signal to connect to, letting > me know that the VideoTexture is "ready" ? > > Thanks > > Florent -- To unsubscribe send a mail to [EMAIL PROTECTED]
