2008/4/16, Shreyas Srinivasan <[EMAIL PROTECTED]>:
> On Wed, Apr 16, 2008 at 11:52 AM, Midhun A <[EMAIL PROTECTED]> wrote:
>  > Hi All,
>  >
>  >     We are developing an embedded system on which we would like to use
>  >  Clutter. We will use an ARM 926 EJS based processor. As Clutter is
>  >  based on Open GL / Open GL ES, I would like to know if there are any
>  >  open source implementations of Open GL ES. I have tried to google
>  >  them, but found that none are active.
>  >
>
>
> http://www.vincent3d.com
>
>  Target architecture seems to be PocketPC (Arm), the actual code base
>  is a visual c++ project :-/ Dont actually know its linux viability.

No problems there, it has been run on the N800 for example:

  http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/

Since it's a sw implementation, naturally the performance isn't
dazzling there. I don't think anybody has spent time on profiling &
optimizing it for such devices though, so with some effort it might be
feasible.

-- 
Kalle Vahlman, [EMAIL PROTECTED]
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