2008/4/16, Shreyas Srinivasan <[EMAIL PROTECTED]>: > On Wed, Apr 16, 2008 at 11:52 AM, Midhun A <[EMAIL PROTECTED]> wrote: > > Hi All, > > > > We are developing an embedded system on which we would like to use > > Clutter. We will use an ARM 926 EJS based processor. As Clutter is > > based on Open GL / Open GL ES, I would like to know if there are any > > open source implementations of Open GL ES. I have tried to google > > them, but found that none are active. > > > > > http://www.vincent3d.com > > Target architecture seems to be PocketPC (Arm), the actual code base > is a visual c++ project :-/ Dont actually know its linux viability.
No problems there, it has been run on the N800 for example: http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/ Since it's a sw implementation, naturally the performance isn't dazzling there. I don't think anybody has spent time on profiling & optimizing it for such devices though, so with some effort it might be feasible. -- Kalle Vahlman, [EMAIL PROTECTED] Powered by http://movial.fi Interesting stuff at http://syslog.movial.fi -- To unsubscribe send a mail to [EMAIL PROTECTED]
