Hi clutter experts

We are developing a media application using clutter 0.6.2 version.
Have some problems can you please help me.

1- g_main_loop_new problem
   We want to open a pop up menu when user hits a button using
GMainLoop.
   As in descirption of  GMainLoop and GtkDialog It is possible to
create new instances of GMainLoop recursively to create pop up windows.
  I am created a pop up window class using clutter. This class has a
group and actors in this group. When user hits a button that group will
be shown and
  connect events take input focus via clutter_stage_set_key_focus
function. This group is shown on the stage, but does not receive any key
press events. 
  because emit_event function in clutter_main.c guards against
reentering by  g_return_if_fail (lock == FALSE); (line 1186 v0.6.2). 
  My main problem is showing pop up menu (which accepts key events) in a
key press event scope.
  How can i create a pop up window with clutter or how can i let the pop
up window to receive/emit the events.

2- texture_get_tile_pixbuf - glGetTexImage problem. 
  Our target platform is VIA Intel Board. On this environment
clutter_actor_destroy function fails for every ClutterTexture
instances. 
  When i trace the call stack, saw that call trace
    clutter_actor_destroy
    clutter_container_remove_actor
    clutter_group_real_remove
    clutter_actor_unparent
    clutter_actor_unrealize
    clutter_texture_unrealize
    clutter_texture_get_pixbuf
    texture_get_tile_pixbuf

  and than glGetTexImage call on line 1235 (clutter_texture,c v0.6.2)
fails and application gets segmentation fault signal.

  glxinfo output for driver info for the board is
 OpenGL vendor string: VIA Technology
 OpenGL renderer string: Mesa DRI UniChrome 20060710 x86/MMX/SSE2
 OpenGL version string: 1.2 Mesa 6.5.1
 server glx vendor string: SGI
 server glx version string: 1.2
 client glx vendor string: SGI
 client glx version string: 1.4

 The same code runs safely on my regular pc.

3- destroying actors
  Whenever i call clutter_actor_destroy a get this assertion
"clutter_actor_destroy: assertion `CLUTTER_IS_ACTOR (self)' failed"
  How does clutter makes memory management and ref count on actors. If i
do not call clutter_actor_destroy, does this results memory leak?

Thanks for your replies and the clutter works...
    

-- 
Uygar GUMUS
VESTEK Elektronik Arastirma Gelistirme A.S.
Adres   : ITU Ayazaga Kampusu Ari 2-B/7
34469 Maslak / Istanbul         
Tel        : 0212 285 21 20  dahili:147
Faks       : 0212 285 28 30
e-mail     : [EMAIL PROTECTED]

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