Hi;

Is it possible you could try with trunk - these issues should be sorted
there. I.e new COGL Texture stuff, rewritten GTK widget (no xembed). Not
things we can easily backport however. 0.8 should not be far off now
though (aiming for June).

  == Matthew

On Tue, 2008-05-06 at 10:11 +0300, Uygar Gumus wrote:
> Hi clutter experts
> 
> We are developing a media application using clutter 0.6.2 version.
> Have some problems can you please help me.
> 
> 1- g_main_loop_new problem
>    We want to open a pop up menu when user hits a button using
> GMainLoop.
>    As in descirption of  GMainLoop and GtkDialog It is possible to
> create new instances of GMainLoop recursively to create pop up
> windows.
>   I am created a pop up window class using clutter. This class has a
> group and actors in this group. When user hits a button that group
> will be shown and
>   connect events take input focus via clutter_stage_set_key_focus
> function. This group is shown on the stage, but does not receive any
> key press events. 
>   because emit_event function in clutter_main.c guards against
> reentering by  g_return_if_fail (lock == FALSE); (line 1186 v0.6.2). 
>   My main problem is showing pop up menu (which accepts key events) in
> a key press event scope.
>   How can i create a pop up window with clutter or how can i let the
> pop up window to receive/emit the events.
> 
> 2- texture_get_tile_pixbuf - glGetTexImage problem. 
>   Our target platform is VIA Intel Board. On this environment
> clutter_actor_destroy function fails for every ClutterTexture
> instances. 
>   When i trace the call stack, saw that call trace
>     clutter_actor_destroy
>     clutter_container_remove_actor
>     clutter_group_real_remove
>     clutter_actor_unparent
>     clutter_actor_unrealize
>     clutter_texture_unrealize
>     clutter_texture_get_pixbuf
>     texture_get_tile_pixbuf
> 
>   and than glGetTexImage call on line 1235 (clutter_texture,c v0.6.2)
> fails and application gets segmentation fault signal.
> 
>   glxinfo output for driver info for the board is
> OpenGL vendor string: VIA Technology
> OpenGL renderer string: Mesa DRI UniChrome 20060710 x86/MMX/SSE2
> OpenGL version string: 1.2 Mesa 6.5.1
> server glx vendor string: SGI
> server glx version string: 1.2
> client glx vendor string: SGI
> client glx version string: 1.4
> 
> The same code runs safely on my regular pc.
> 
> 3- destroying actors
>   Whenever i call clutter_actor_destroy a get this assertion
> "clutter_actor_destroy: assertion `CLUTTER_IS_ACTOR (self)' failed"
>   How does clutter makes memory management and ref count on actors. If
> i do not call clutter_actor_destroy, does this results memory leak?
> 
> Thanks for your replies and the clutter works...
>     
> 
> -- 
> Uygar GUMUS
> VESTEK Elektronik Arastirma Gelistirme A.S.
> Adres   : ITU Ayazaga Kampusu Ari 2-B/7
> 34469 Maslak / Istanbul         
> Tel        : 0212 285 21 20  dahili:147
> Faks       : 0212 285 28 30
> e-mail     : [EMAIL PROTECTED]

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