Hi Matthew,

Effectively the trunk with the mentioned patch solve the bad Pango textures problem.

Still have the MOTION_EVENT problem.
Even on the stage.
I also test your app : "test-drag" to verify and the "tidy_finger_toggle" apps ...With no success...

Thanks. denis.


On 5 mai 08, at 18:42, Matthew Allum wrote:

Hi;

On Mon, 2008-05-05 at 15:35 +0200, Denis Gillier wrote:

We are currently evaluating clutter for a i.MX31 based project.
We use a I.MX31 LITEKIT from logicPD to test Clutter.

Here is our configuration :
POKY (3.1) distribution  + clutter 0.62 with EGLNATIVE option + Pango
1.21 (without FPU)

Note, if you can its worth also trying out trunk. If for nothing else
other than some wider testing of recent changes and EGL Native backend.


We currently have two problems :

- We are using a touch screen and we cannot get any MOTION_EVENT.
BUTTON_PRESS & BUTTON_RELEASE events are working...

We tested TS_LIB with it's utilities and it's working.
We also modified "clutter_event_dispath" in clutter_event_egl.c to see
if the communication with TS_LIB is working.
clutter_event_dispath is correctly generating the MOTION _EVENT but
nothing on the app level, either your sample apps or our .
Of course in our app we enabled MOTION_EVENT with the appropriate call.

Where are you not seeing motion events - even on the stage ?


- We have random bad pixels around letters.
Sometimes it looks like a vertical bar at the edge of a letter.
(on the attached photo, have a look between the "b" & "e" of "began"
or between the "A" and "f").
It's not font dependant, we can change the font and have the same
result.

Sounds like it could be;
http://bugzilla.openedhand.com/show_bug.cgi?id=894 ? Does the patch
there help ?

Many thanks;

  == Matthew





--
To unsubscribe send a mail to [EMAIL PROTECTED]

Reply via email to