Hi Matthews,

We found the problem, it seems that the EGL back-end event management has not been update since the 0.4.

You added in 0.5 or 0.6 an optimisation in "clutter_main.c" to limit the number of CLUTTER_MOTION events.
This is based on the event->any.time value.

In clutter_event_egl.c this value is always reset to 0 so it's reject by the optimisation part of clutter_do_event() in "clutter_main.c".

We are going to propose a patch.

Thanks. Denis.


On 6 mai 08, at 21:31, Matthew Allum wrote:

On Tue, 2008-05-06 at 18:35 +0200, Denis Gillier wrote:
Hi Matthew,

Effectively the trunk with the mentioned patch solve the bad Pango
textures problem.

Cool.


Still have the MOTION_EVENT problem.
Even on the stage.
I also test your app : "test-drag" to verify and the
"tidy_finger_toggle" apps ...With no success...


Doh. Can you log as a bug with as much info as possible, especially the
tslib data your seeing.

Many thanks;

== Matthew



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