Hi Matthews,
We found the problem, it seems that the EGL back-end event management
has not been update since the 0.4.
You added in 0.5 or 0.6 an optimisation in "clutter_main.c" to limit
the number of CLUTTER_MOTION events.
This is based on the event->any.time value.
In clutter_event_egl.c this value is always reset to 0 so it's reject
by the optimisation part of clutter_do_event() in "clutter_main.c".
We are going to propose a patch.
Thanks. Denis.
On 6 mai 08, at 21:31, Matthew Allum wrote:
On Tue, 2008-05-06 at 18:35 +0200, Denis Gillier wrote:
Hi Matthew,
Effectively the trunk with the mentioned patch solve the bad Pango
textures problem.
Cool.
Still have the MOTION_EVENT problem.
Even on the stage.
I also test your app : "test-drag" to verify and the
"tidy_finger_toggle" apps ...With no success...
Doh. Can you log as a bug with as much info as possible, especially
the
tslib data your seeing.
Many thanks;
== Matthew
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