On Thu, 2008-06-05 at 13:42 +0800, HASWANI HARISH-VCKR47 wrote: > Hi All, > > I modified one app using TIDY ( test-finger-scroll.c)to use images > rather than rectangles. I found that It takes more time to load all > images. so i had a doubt :
which should really not come as a surprise, I'd say, as loading images and pushing them into GL textures clearly is an expensive process. how many images have you been loading? how big? on what kind of hardware and graphics drivers? > - Have any one done performance analysis of clutter? we do profile our code whenever is possible, and we try very hard to improve the basic Clutter performances - but most of the performances are a matter of user code (how many textures, how many animations, how much text, which GPU), not library code. > - How Fast it will behave if we'll use pango. Which is a very big lib. I honestly fail to see the connection between Pango and textures. or with the size of the library (which is not very large and it is shared among all processes using it). > - If I want to port clutter app on ARM ( with graphics accelerator and > w/o graphics accelerator) how it will perform? how does a library based on hardware acceleration greatly depends on the hardware it runs on. saying ARM doesn't say much, as it depends on the GPU used on an ARM device. I can already tell you that without a GPU it will not perform very good. ciao, Emmanuele. -- Emmanuele Bassi, OpenedHand Ltd. Unit R, Homesdale Business Centre 216-218 Homesdale Rd., Bromley - BR12QZ http://www.o-hand.com -- To unsubscribe send a mail to [EMAIL PROTECTED]
