On Thu, 2008-06-05 at 13:42 +0800, HASWANI HARISH-VCKR47 wrote:
> Hi All,
>  
> I modified one app using TIDY  ( test-finger-scroll.c)to use images
> rather than rectangles. I found that It takes more time to load all
> images. so i had a doubt :

which should really not come as a surprise, I'd say, as loading images
and pushing them into GL textures clearly is an expensive process.

how many images have you been loading? how big? on what kind of hardware
and graphics drivers?

> - Have any one done performance analysis of clutter?

we do profile our code whenever is possible, and we try very hard to
improve the basic Clutter performances - but most of the performances
are a matter of user code (how many textures, how many animations, how
much text, which GPU), not library code.

> - How Fast it will behave if we'll use pango. Which is a very big lib.

I honestly fail to see the connection between Pango and textures. or
with the size of the library (which is not very large and it is shared
among all processes using it).

> - If I want to port clutter app on ARM ( with graphics accelerator and
> w/o graphics accelerator) how it will perform?

how does a library based on hardware acceleration greatly depends on the
hardware it runs on. saying ARM doesn't say much, as it depends on the
GPU used on an ARM device. I can already tell you that without a GPU it
will not perform very good.

ciao,
 Emmanuele.
 
-- 
Emmanuele Bassi, OpenedHand Ltd.
Unit R, Homesdale Business Centre
216-218 Homesdale Rd., Bromley - BR12QZ
http://www.o-hand.com

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