We've used Clutter on zylonite dev boards in the past but the OpenGL ES
implementation there wasn't accelerated by a GPU but software with
various processor specific optimisations (Im not sure if your
referencing the same thing). Performance was better than say software
Mesa on such a platform but it still wasn't that great - i.e not iPhone
smooth.

Also assuming the EGL implementation has support for X surfaces then
everything will play together quite happily - just note not all EGL
implementations have this.

  == Matthew

On Thu, 2008-06-12 at 09:46 -0400, Cliff Brake wrote:
> Hello,
> 
> I just received notification from Marvell that they have released
> OpenGL.ES and EGL libraries for the PXA3xx processors.  I assume this
> should work with clutter -- has anyone made this combination work?
> Also, what does the software stack look like if we wanted to start
> adding clutter widgets to an existing GTK application.  Can clutter,
> OpenGL, Xfbdev, GTK+ all play together?
> 
> Thanks,
> Cliff
> 
> -- 
> =======================
> Cliff Brake
> http://bec-systems.com

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