On Mon, 2008-06-23 at 15:09 +0800, HASWANI HARISH-VCKR47 wrote: > Hi All, > > Clutter 0.7 supports multiple stages using clutter_new_stage();
clutter_stage_new(), actually. > But it is mentioned that if BACKEND supports it. What does it mean? > Does multiple stages are dependent on OPENGL?? a "backend" in Clutter is a combination of both the drawing backend (OpenGL or OpenGLES) and the windowing backend (X11, framebuffer, win32, etc.). you need to probe the features using clutter_get_features() if you need to check at run-time whether the backend supports multiple stages. if you are targeting a specific backend then you should already know whether you can create multiple windows on it or not. ciao, Emmanuele. -- Emmanuele Bassi, OpenedHand Ltd. Unit R, Homesdale Business Centre 216-218 Homesdale Rd., Bromley - BR12QZ http://www.o-hand.com -- To unsubscribe send a mail to [EMAIL PROTECTED]
