Hi All,
 
In 0.7 release COGL is more robust and well documented. My ques is :
 
Now for generic actors, behaviours  one should not bother about
opengl/es calls, rather he/she can call COGL functions. Using functions
like :void  cogl_path_polygon
<http://www.clutter-project.org/docs/clutter/0.7/cogl-Primitives.html#co
gl-path-polygon> (ClutterFixed
<http://www.clutter-project.org/docs/clutter/clutter/clutter-Fixed-Point
-Support.html#ClutterFixed>  *coords,gint num_points);
 
Is My understanding correct or still one should call opengl/es
functions?

 
Regards,
Harish Haswani,
LJ-P2P, GRAPHICS, MME Group, MIEL, Bangalore, INDIA
Ph: 91-80-26014164
 

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