Hi All, In 0.7 release COGL is more robust and well documented. My ques is : Now for generic actors, behaviours one should not bother about opengl/es calls, rather he/she can call COGL functions. Using functions like :void cogl_path_polygon <http://www.clutter-project.org/docs/clutter/0.7/cogl-Primitives.html#co gl-path-polygon> (ClutterFixed <http://www.clutter-project.org/docs/clutter/clutter/clutter-Fixed-Point -Support.html#ClutterFixed> *coords,gint num_points); Is My understanding correct or still one should call opengl/es functions?
Regards, Harish Haswani, LJ-P2P, GRAPHICS, MME Group, MIEL, Bangalore, INDIA Ph: 91-80-26014164
