bOn Mon, 2008-06-23 at 18:03 +0800, HASWANI HARISH-VCKR47 wrote: > Hi All, > > In 0.7 release COGL is more robust and well documented. My ques is : > > Now for generic actors, behaviours one should not bother about > opengl/es calls, rather he/she can call COGL functions. Using > functions like :void cogl_path_polygon(ClutterFixed *coords,gint > num_points); > > Is My understanding correct or still one should call opengl/es > functions? >
You can use either, advantage of cogl is its probably easier to do and you get portability for your actor across various GL & GL ES. == Matthew -- To unsubscribe send a mail to [EMAIL PROTECTED]
