bOn Mon, 2008-06-23 at 18:03 +0800, HASWANI HARISH-VCKR47 wrote:
> Hi All,
>  
> In 0.7 release COGL is more robust and well documented. My ques is :
>  
> Now for generic actors, behaviours  one should not bother about
> opengl/es calls, rather he/she can call COGL functions. Using
> functions like :void  cogl_path_polygon(ClutterFixed *coords,gint
> num_points);
>  
> Is My understanding correct or still one should call opengl/es
> functions?
> 

You can use either, advantage of cogl is its probably easier to do and
you get portability for your actor across various GL & GL ES.

  == Matthew

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