Il giorno dom, 06/07/2008 alle 20.55 +0100, Chris Lord ha scritto:
> On Sun, 2008-07-06 at 21:01 +0200, Filippo Argiolas wrote:
> > Hi, within past days I've been doing some test to use clutter for
> > gstreamergl rendering. This would really be useful for my SoC project,
> > to bring some animated bling to Cheese.
> 
> <snip>
> 
> Rather than re-engineering this, you may want to look at the existing
> library that does exactly this, clutter-gst:
> 
> http://www.clutter-project.org/sources/clutter-gst/
> 
> Or, if you're developing against Clutter trunk, you can get the latest
> clutter-gst from subversion:
> 
> http://svn.o-hand.com/repos/clutter/trunk/clutter-gst/
> 
> Hopefully that'll save you some hassle :)

Hi Chris I'm already aware of your work ;). 
The thing I want to accomplish though is quite different:
I know I can use clutter-gst to render gstreamer data into a clutter
texture but it creates it from rgb data. With gstreamergl I have
x-raw-gl data, i.e. a texture containing the current video frame and I'd
like share just that with cluttertexture, without having to retrieve
pixels from video memory since that would introduce a slowdown in the
pipeline.
The reason I cannot use just clutter-gst for my work on cheese is that I
need to apply shader effects within the gstreamer pipeline because
that's needed to save manipulated photos and video. So I'd like to use
clutter just as a sink after doing some shader based opengl effect on
the video stream.
Feel free to ask details,
Cheers


Filippo

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