Il giorno dom, 06/07/2008 alle 20.55 +0100, Chris Lord ha scritto: > On Sun, 2008-07-06 at 21:01 +0200, Filippo Argiolas wrote: > > Hi, within past days I've been doing some test to use clutter for > > gstreamergl rendering. This would really be useful for my SoC project, > > to bring some animated bling to Cheese. > > <snip> > > Rather than re-engineering this, you may want to look at the existing > library that does exactly this, clutter-gst: > > http://www.clutter-project.org/sources/clutter-gst/ > > Or, if you're developing against Clutter trunk, you can get the latest > clutter-gst from subversion: > > http://svn.o-hand.com/repos/clutter/trunk/clutter-gst/ > > Hopefully that'll save you some hassle :)
Hi Chris I'm already aware of your work ;). The thing I want to accomplish though is quite different: I know I can use clutter-gst to render gstreamer data into a clutter texture but it creates it from rgb data. With gstreamergl I have x-raw-gl data, i.e. a texture containing the current video frame and I'd like share just that with cluttertexture, without having to retrieve pixels from video memory since that would introduce a slowdown in the pipeline. The reason I cannot use just clutter-gst for my work on cheese is that I need to apply shader effects within the gstreamer pipeline because that's needed to save manipulated photos and video. So I'd like to use clutter just as a sink after doing some shader based opengl effect on the video stream. Feel free to ask details, Cheers Filippo
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