Il giorno mar, 08/07/2008 alle 11.35 +0100, Matthew Allum ha scritto: snip
> Im not sure I follow. You shouldn't need to pull the frame data back and > forth between local and texture memory. Yes, I know, I was just thinking to another way to use clutter for rendering in case this method won't lead to a result. > Whats in the Clutter window ? If the video output but its not an actual > actor then that'll cause that. Everything rendering to the stage needs > to be wrapped in a ClutterActor otherwise eventing and other magic wont > work. I do clutter_container_add_actor (CLUTTER_CONTAINER (stage), CLUTTER_ACTOR (texture)); where texture is the ClutterTexture I'm creating and updating in gstreamergl, so there should be a ClutterActor in the stage. > Many thanks; Thanks to you! Filippo -- To unsubscribe send a mail to [EMAIL PROTECTED]
