Il giorno mar, 08/07/2008 alle 11.35 +0100, Matthew Allum ha scritto:

snip

> Im not sure I follow. You shouldn't need to pull the frame data back and
> forth between local and texture memory. 

Yes, I know, I was just thinking to another way to use clutter for
rendering in case this method won't lead to a result.

> Whats in the Clutter window ? If the video output but its not an actual
> actor then that'll cause that. Everything rendering to the stage needs
> to be wrapped in a ClutterActor otherwise eventing and other magic wont
> work.

I do clutter_container_add_actor (CLUTTER_CONTAINER (stage),
CLUTTER_ACTOR (texture)); where texture is the ClutterTexture I'm
creating and updating in gstreamergl, so there should be a ClutterActor
in the stage.

> Many thanks;

Thanks to you!

Filippo



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