On Wed, 2008-08-13 at 09:15 +0400, Mykhailo Parfeniuk wrote: > Hi, > I would like to know is there any plans to add to COGL API text > rendering, gradient and texture filling for primitives.
The latter is already possible using the cogl_texture_polygon call, and colours can be specified for each vertex. I'm not sure if this function will allow you to specify a NULL texture, however, or if colours are stored in cogl paths, so I'm not sure if gradients without textures are possible. I imagine someone else will give you a better answer later :) --Chris -- To unsubscribe send a mail to [EMAIL PROTECTED]
