On Wed, 2008-08-13 at 09:15 +0400, Mykhailo Parfeniuk wrote:
> Hi,
> I would like to know is there any plans to add to COGL API text
> rendering, gradient and texture filling for primitives.

The latter is already possible using the cogl_texture_polygon call, and
colours can be specified for each vertex. I'm not sure if this function
will allow you to specify a NULL texture, however, or if colours are
stored in cogl paths, so I'm not sure if gradients without textures are
possible.

I imagine someone else will give you a better answer later :)

--Chris


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