On Wed, 2008-08-27 at 11:10 -0400, Michael Boccara wrote:

> What is the simplest way to render a bitmap ?

clutter_texture_load_from_rgb_data()

> (no color, no gray, just a binary black and white pixels)
> I have the feeling I have all the pieces of the puzzle in the 
> ClutterLabel, as fonts are kind of bitmaps.

in GL, may be. in Clutter, each glyph is part of a GL texture.

> But my goal is really to build a ClutterBitmap actor, whose bitmap 
> source would not be part of a font as in ClutterLabel, and which would 
> use less video memory than a ClutterTexture.

what makes you think that this would be the case?

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, OpenedHand Ltd.
Unit R, Homesdale Business Centre
216-218 Homesdale Rd., Bromley - BR12QZ
http://www.o-hand.com

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