On Wed, 2008-08-27 at 11:10 -0400, Michael Boccara wrote: > What is the simplest way to render a bitmap ?
clutter_texture_load_from_rgb_data() > (no color, no gray, just a binary black and white pixels) > I have the feeling I have all the pieces of the puzzle in the > ClutterLabel, as fonts are kind of bitmaps. in GL, may be. in Clutter, each glyph is part of a GL texture. > But my goal is really to build a ClutterBitmap actor, whose bitmap > source would not be part of a font as in ClutterLabel, and which would > use less video memory than a ClutterTexture. what makes you think that this would be the case? ciao, Emmanuele. -- Emmanuele Bassi, OpenedHand Ltd. Unit R, Homesdale Business Centre 216-218 Homesdale Rd., Bromley - BR12QZ http://www.o-hand.com -- To unsubscribe send a mail to [EMAIL PROTECTED]
