Hello Clutter Team
I was looking for the offscreen implementation of glx.In this case the data is
present only in offscreen buffer .
1)Is there any mechanism to show it on the display ?If so how ?
2)XCreatePixmap is a standard call within glx backend implementation , so if
the same needs to be implemented for eglnative , there is no standard call for
creating Native Pixmap
3)For this reason we need a mechanism of passing data or function pointer from
application to clutter
I was thinking that clutter should provide an interface like
clutter_register_api so that the clutter application can define
create_my_native_pixmap function anyway he wants and pass the function pointer
to clutter , so that clutter can call the standard egl call
eglCreatePixmapSurface with this data pointer .
4)If solution 3 is not right s there any other way to achieve the same
Regards
Dilip
Unlimited freedom, unlimited storage. Get it now, on
http://help.yahoo.com/l/in/yahoo/mail/yahoomail/tools/tools-08.html/