Hello Clutter Team

I was looking for the offscreen implementation of glx.In this case the data is 
present only in offscreen buffer .
1)Is there any mechanism to show it on the display ?If so how ?
2)XCreatePixmap is a standard call within glx backend implementation , so if 
the same needs to be implemented for eglnative , there is no standard call for 
creating Native Pixmap 
3)For this reason we need a mechanism of passing data or function  pointer from 
application to clutter 
I was thinking that clutter should provide an interface like 
clutter_register_api so that the clutter application can define 
create_my_native_pixmap function anyway he wants and pass the function pointer 
to clutter , so that clutter can call the standard egl call
eglCreatePixmapSurface with this data pointer .
4)If solution 3 is not right s there any other way to achieve the same

Regards
Dilip






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