Hi Dilip,

When the requirement is to put content of offscreen to display, why not to
use window surface?
could you write a bit ..
-vinay H


On Wed, Sep 24, 2008 at 1:50 PM, dilip devaraj <[EMAIL PROTECTED]>wrote:

>   Hello Clutter Team
>
> I was looking for the offscreen implementation of glx.In this case the data
> is present only in offscreen buffer .
> 1)Is there any mechanism to show it on the display ?If so how ?
> 2)XCreatePixmap is a standard call within glx backend implementation , so
> if the same needs to be implemented for eglnative , there is no standard
> call for creating Native Pixmap
> 3)For this reason we need a mechanism of passing data or function  pointer
> from application to clutter
> I was thinking that clutter should provide an interface like
> clutter_register_api so that the clutter application can define
> create_my_native_pixmap function anyway he wants and pass the function
> pointer to clutter , so that clutter can call the standard egl call
> eglCreatePixmapSurface with this data pointer .
> 4)If solution 3 is not right s there any other way to achieve the same
>
> Regards
> Dilip
>
>
>
>
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