Hi Dilip, When the requirement is to put content of offscreen to display, why not to use window surface? could you write a bit .. -vinay H
On Wed, Sep 24, 2008 at 1:50 PM, dilip devaraj <[EMAIL PROTECTED]>wrote: > Hello Clutter Team > > I was looking for the offscreen implementation of glx.In this case the data > is present only in offscreen buffer . > 1)Is there any mechanism to show it on the display ?If so how ? > 2)XCreatePixmap is a standard call within glx backend implementation , so > if the same needs to be implemented for eglnative , there is no standard > call for creating Native Pixmap > 3)For this reason we need a mechanism of passing data or function pointer > from application to clutter > I was thinking that clutter should provide an interface like > clutter_register_api so that the clutter application can define > create_my_native_pixmap function anyway he wants and pass the function > pointer to clutter , so that clutter can call the standard egl call > eglCreatePixmapSurface with this data pointer . > 4)If solution 3 is not right s there any other way to achieve the same > > Regards > Dilip > > > > > ------------------------------ > Share files, take polls, and make new friends - all under one roof. Click > here.<http://in.rd.yahoo.com/tagline_groups_8/*http://in.promos.yahoo.com/groups/>
