Emmanuele Bassi wrote:
> you have to enable GL depth testing for the duration of the paint
> sequence of the actor's parent.
>
> use the Cogl->enable_depth_test() function to enable the depth testing
> before painting the group containing your actor, and disables it when
> done; something like:
>
> $group->signal_connect(paint => sub {
> Clutter::Cogl->enable_depth_test(TRUE) });
> $group->signal_connect_after(paint => sub {
> Clutter::Cogl->enable_depth_test(FALSE) });
Great - just works! Thanks.
Regards,
Jörn
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