Hi,

On Mon, 2008-10-20 at 19:30 +0530, dilip devaraj wrote:

> 2)In png file vincent-texture-only-gles-egl.cpp the image is being
> shown as 2 non-continuous textures.This in spite of me including in
> my app
>
>     actor[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
>             "disable-slicing", FALSE,
>             NULL);

This should be:

     actor[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
             "disable-slicing", TRUE,
             NULL);

The 'disable-slicing' property defaults to FALSE so the line wasn't
doing anything.

I can't explain the cropping problem you are having however. It
appears to work fine either with or without slicing on the PowerVR
GLES simulator.

Regards,
- Neil

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