Hi,
On Mon, 2008-10-20 at 19:30 +0530, dilip devaraj wrote:
> 2)In png file vincent-texture-only-gles-egl.cpp the image is being
> shown as 2 non-continuous textures.This in spite of me including in
> my app
>
> actor[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
> "disable-slicing", FALSE,
> NULL);
This should be:
actor[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
"disable-slicing", TRUE,
NULL);
The 'disable-slicing' property defaults to FALSE so the line wasn't
doing anything.
I can't explain the cropping problem you are having however. It
appears to work fine either with or without slicing on the PowerVR
GLES simulator.
Regards,
- Neil
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