Hello Neil

I had commented out the code and was trying various options so I also tried 
TRUE and also FALSE .

The first thing I tried was similar to that given in one of test-textures 
program with option TRUE only 
     actor[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
             "disable-slicing", TRUE,
             NULL);
But in spite of specifying true ,I was seeing 2 discontinuous textures with 
Vincent-3D GLES backend.I had to explicitly disable by using a hack of 
disable-slicing= -1

Since I am using only Open Source components and cannot use Power VR can you 
suggest some alternative open sources Open-GLES backends other than Vincent's

Also can someone please confirm if this cropping issue is because of Vincent's 
backend only since from Neil's mail it seems than 240*320 in Power VR Open-GLES 
works fine

Regards
Dilip


--- On Wed, 22/10/08, Neil Roberts <[EMAIL PROTECTED]> wrote:
From: Neil Roberts <[EMAIL PROTECTED]>
Subject: Re: [clutter] Image cropping while using clutter on screen of 240 *320
To: [EMAIL PROTECTED]
Cc: "clutter" <[email protected]>
Date: Wednesday, 22 October, 2008, 3:46 PM

Hi,

On Mon, 2008-10-20 at 19:30 +0530, dilip devaraj wrote:

> 2)In png file vincent-texture-only-gles-egl.cpp the image is being
> shown as 2 non-continuous textures.This in spite of me including in
> my app
>
>     actor[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
>             "disable-slicing", FALSE,
>             NULL);

This should be:

     actor[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
             "disable-slicing", TRUE,
             NULL);

The 'disable-slicing' property defaults to FALSE so the line wasn't
doing anything.

I can't explain the cropping problem you are having however. It
appears to work fine either with or without slicing on the PowerVR
GLES simulator.

Regards,
- Neil




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