I'm using Clutter with the X11 backend.  I'm calling clutter_stage_fullscreen 
after clutter_stage_get_default(), and it's creating a full-screen window.  So 
far, so good.  The resolution I'm getting from clutter_actor_get_width and 
clutter_actor_get_height on the stage looks correct.

  However, the coordinates seem to be shifted about halfway down the screen (in 
the y axis), so that everything shows up significantly too low, and things from 
the bottom half of the screen aren't visible.

  Is this a known problem/feature, or is something broken in my setup?  I'm not 
seeing anything in the code to clutter_stage_fullscreen or 
clutter_stage_x11_set_fullscreen that would obviously cause this.

  I'm running X11 in a user-mode Linux (UML) simulator, using Mesa for OpenGL.  
So this isn't just a straight-up desktop setup, but I don't know any reason 
that would cause the problem I've described.


      
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