I reduced it to a simple test case, and it works fine on my desktop machine and has the weird coordinate problem in the UML sandbox I was using earlier. So apparently it's some kind of window manager error on the latter.
Never mind. I now know it's a bug, but there's a decent chance it's not a Clutter bug. Thanks, all! --- On Wed, 12/3/08, Noah Gibbs <[EMAIL PROTECTED]> wrote: > From: Noah Gibbs <[EMAIL PROTECTED]> > Subject: [clutter] X11 backend and clutter_stage_fullscreen problem? > To: [email protected] > Date: Wednesday, December 3, 2008, 9:54 AM > I'm using Clutter with the X11 backend. I'm calling > clutter_stage_fullscreen after clutter_stage_get_default(), > and it's creating a full-screen window. So far, so > good. The resolution I'm getting from > clutter_actor_get_width and clutter_actor_get_height on the > stage looks correct. > > However, the coordinates seem to be shifted about halfway > down the screen (in the y axis), so that everything shows up > significantly too low, and things from the bottom half of > the screen aren't visible. > > Is this a known problem/feature, or is something broken > in my setup? I'm not seeing anything in the code to > clutter_stage_fullscreen or clutter_stage_x11_set_fullscreen > that would obviously cause this. > > I'm running X11 in a user-mode Linux (UML) simulator, > using Mesa for OpenGL. So this isn't just a straight-up > desktop setup, but I don't know any reason that would > cause the problem I've described. > > > > -- > To unsubscribe send a mail to > [EMAIL PROTECTED] -- To unsubscribe send a mail to [EMAIL PROTECTED]
