I reduced it to a simple test case, and it works fine on my desktop machine 
and has the weird coordinate problem in the UML sandbox I was using earlier.  
So apparently it's some kind of window manager error on the latter.

  Never mind.  I now know it's a bug, but there's a decent chance it's not a 
Clutter bug.  Thanks, all!

--- On Wed, 12/3/08, Noah Gibbs <[EMAIL PROTECTED]> wrote:

> From: Noah Gibbs <[EMAIL PROTECTED]>
> Subject: [clutter] X11 backend and clutter_stage_fullscreen problem?
> To: [email protected]
> Date: Wednesday, December 3, 2008, 9:54 AM
> I'm using Clutter with the X11 backend.  I'm calling
> clutter_stage_fullscreen after clutter_stage_get_default(),
> and it's creating a full-screen window.  So far, so
> good.  The resolution I'm getting from
> clutter_actor_get_width and clutter_actor_get_height on the
> stage looks correct.
> 
>   However, the coordinates seem to be shifted about halfway
> down the screen (in the y axis), so that everything shows up
> significantly too low, and things from the bottom half of
> the screen aren't visible.
> 
>   Is this a known problem/feature, or is something broken
> in my setup?  I'm not seeing anything in the code to
> clutter_stage_fullscreen or clutter_stage_x11_set_fullscreen
> that would obviously cause this.
> 
>   I'm running X11 in a user-mode Linux (UML) simulator,
> using Mesa for OpenGL.  So this isn't just a straight-up
> desktop setup, but I don't know any reason that would
> cause the problem I've described.
> 
> 
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