Hello, I'm experiencing a very strange bug on an OMAP3 + clutter 0.8.6 compiled -with-flavour=eglx and --with-gles=2.0.
When I cogl_enable_depth_test(TRUE), I get some random noise instead of my actors in the stage. When the value is FALSE, there is no problem at all. First question: is it a bug in clutter or triggered by clutter in my 3D GLES2.0 driver? Second question: can anyone explain to me what happens in the backend when cogl_enable_depth_test==TRUE? Third question: where should I start to debug this problem? Thanks in advance, Gregoire -- To unsubscribe send a mail to [email protected]
