Hi Grégoire,

Are you able to work around that error which you were getting while
embedding clutter widget in a gtk window with eglx backend?

The error was:  "Unable to create a new stage: the eglx backend does
not support multiple stages."

It would be great if you can share any information on that.
I got stuck at the same error. I'm using the same setup as yours i.e
OMAP3 + PowerVR graphics libraries. I'm getting this error with the
latest clutter stable release 0.8.6.

Thanks for your concern.

Regards
Amit Pundir


On Wed, Dec 24, 2008 at 4:59 PM, Gregoire Gentil <[email protected]> wrote:
> Robert,
>
> Many thanks for your email. It's exactly what I wanted to read. No
> problem, I will hunt the bug if any. I just wanted to make sure that I
> was not misunderstanding how clutter-gtk can work on a PowerVR platform.
>
> Thanks for the clarification,
>
> Grégoire
>
> On Tue, 2008-12-23 at 14:43 +0000, Robert Bragg wrote:
>> On Tue, 2008-12-23 at 00:38 -0800, Gregoire Gentil wrote:
>> > Hello,
>> >
>> > I'm compiling clutter-0.8.4 with the following "--with-flavour=eglx
>> > --with-gles=2.0". I'm also compiling clutter-gtk-0.8.2 with the
>> > following "--with-flavour=x11 --with-gles=2.0"
>> >
>> > My ultimate goal is to use something like:
>> >
>> > gtk_clutter_init(&argc, &argv);
>> > GtkWidget *clutter_widget = NULL;
>> > clutter_widget = (GtkWidget *)gtk_clutter_embed_new();
>> > gtk_container_add(GTK_CONTAINER(c), clutter_widget);
>> > stage = (ClutterActor *)gtk_clutter_embed_get_stage(clutter_widget);
>> >
>> > I get the following warning/errors:
>> > Clutter-WARNING **: Unable to create a new stage: the eglx backend does
>> > not support multiple stages.
>> > Clutter-CRITICAL **: clutter_actor_realize: assertion 'CLUTTER_IS_ACTOR
>> > (self)' failed
>> > ClutterX11-CRITICAL **: clutter_x11_get_stage_visual: assertion
>> > 'CLUTTER_IS_STAGE (stage)' failed
>>
>> hmm, this seems odd because it looks like Matthew updated the eglx
>> backend to support multistage back in April. (Clutter 0.7.1, git rev
>> 77a7eaeed51) I tried checking out 0.8.2 and 0.8.4 and grepping for "not
>> support multiple stages" and sure enough it looks like the only backends
>> that should print similar messages are the eglnative, SDL and fruity
>> backend, unless I'm missing somthing?
>>
>> >
>> > I'm obviously confused by what clutter can do with eglx backend and how
>> > I should do it. Can anyone clarify to me at least the following points:
>> >
>> > - Can I embbed cluter into gtk with the eglx backend?
>> I can't say I've tested what you're trying but I think it should
>> work modulo various bugs due to lack of testing. Some experience with
>> early OMAP 3 PowerVR drivers showed the eglx drivers to be a bit
>> unstable and sensative to the size of the X Window used. (e.g. we were
>> ok with full screen windows, but saw issues when window managers resized
>> our eglx windows.) - Of course this may have improved since we last
>> tried.
>>
>> > - If yes, what am I doing wrong?
>> Double checking you are running against the right version and
>> understanding how you see the error you report when it seem like Clutter
>> 0.8.x doesn't contain that message in the source code, seems like the
>> place to start.
>>
>> > - If not, does it mean that clutter-eglx can only work in fullscreen on
>> > top of everything? How does it work?
>>
>> eglnative corresponds to full screen egl, or rather passing a NULL
>> display/window handle to egl, which is what the IMG NULL window
>> system EGL driver expects.
>>
>> eglx is used to draw over a single X window. It passes an Window XID to
>> EGL, according to how the IMG eglx window system defines the egl Native
>> types. (technically powervr-eglx might be a better name.) This should
>> not be limited to fullscreen.
>>
>> >
>> > I would definitely appreciate some clarifications or some pointers
>> > explaining the backend story and roadmap.
>> I'm sorry, but the best I can suggest here if you want to look into
>> the history is to look at the code/git logs; unless you have a more
>> specific question. As far as a road map goes for backends, I'm afraid we
>> don't have one. If there is something specific you would like to see
>> though or you can clearly point to a bug please file a report in
>> http://bugzilla.o-hand.com, or we would be very happy to review patches.
>>
>> kind regards,
>> - Robert
>>
>> --
>> Robert Bragg, Intel Open Source Technology Center
>>
>
> --
> To unsubscribe send a mail to [email protected]
>
>
--
To unsubscribe send a mail to [email protected]

Reply via email to