Hello, I'm experiencing a very strange bug on an OMAP3 + clutter 0.8.6 compiled -with-flavour=eglx and --with-gles=2.0.
When I cogl_enable_depth_test(TRUE), I get some random noise instead of my actors in the stage. When the value is FALSE, there is no problem at all. First question: should I expect a bug in clutter or am I triggering a bug in the 3D GLES2.0 driver due to a special call in case of depth_test? In other words, has anyone managed to run cogl_enable_depth_test(TRUE) on eglx / gles=2.0? Second question: can anyone explain to me what happens in the backend when cogl_enable_depth_test==TRUE? Where is it in the code? Third question: where should I start to debug this problem? Thanks in advance, Gregoire -- To unsubscribe send a mail to [email protected]
