Hi!!
I'm using libclutter - 0.8.2.
I'm trying to implement anti-aliasing(smooth edges) for clutter actors.
When "cogl_path_ellipse()" or "cogl_path_round_rectangle()" or other
similar functions are used, the edges of the actor drawn are very
discrete.
A filter can be set in the case of texture using
"cogl_texture_set_filters ()" and anti-aliasing can be obtained.
(Reference: /clutter-0.8.2/tests/test-cogl-tex-polygon.c)
I was wondering is there any way to do that in the case of actors
which don't use texture?

Cheers,
Manish.
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