Hi!! I'm using libclutter - 0.8.2. I'm trying to implement anti-aliasing(smooth edges) for clutter actors. When "cogl_path_ellipse()" or "cogl_path_round_rectangle()" or other similar functions are used, the edges of the actor drawn are very discrete. A filter can be set in the case of texture using "cogl_texture_set_filters ()" and anti-aliasing can be obtained. (Reference: /clutter-0.8.2/tests/test-cogl-tex-polygon.c) I was wondering is there any way to do that in the case of actors which don't use texture?
Cheers, Manish. -- To unsubscribe send a mail to [email protected]
