If you were okay with it being slower, you could render them at higher resolution and then filter them down... I believe clutter_texture_new_from_actor() could be used for this purpose.
--- On Tue, 2/3/09, manish arya <[email protected]> wrote: > From: manish arya <[email protected]> > Subject: [clutter] Anti-aliasing(smooth edges) for clutter actors > To: [email protected] > Date: Tuesday, February 3, 2009, 3:21 AM > Hi!! > I'm using libclutter - 0.8.2. > I'm trying to implement anti-aliasing(smooth edges) for > clutter actors. > When "cogl_path_ellipse()" or > "cogl_path_round_rectangle()" or other > similar functions are used, the edges of the actor drawn > are very > discrete. > A filter can be set in the case of texture using > "cogl_texture_set_filters ()" and anti-aliasing > can be obtained. > (Reference: /clutter-0.8.2/tests/test-cogl-tex-polygon.c) > I was wondering is there any way to do that in the case of > actors > which don't use texture? > > Cheers, > Manish. > -- > To unsubscribe send a mail to > [email protected] -- To unsubscribe send a mail to [email protected]
