If you were okay with it being slower, you could render them at higher 
resolution and then filter them down...  I believe 
clutter_texture_new_from_actor() could be used for this purpose.

--- On Tue, 2/3/09, manish arya <[email protected]> wrote:

> From: manish arya <[email protected]>
> Subject: [clutter] Anti-aliasing(smooth edges) for clutter actors
> To: [email protected]
> Date: Tuesday, February 3, 2009, 3:21 AM
> Hi!!
> I'm using libclutter - 0.8.2.
> I'm trying to implement anti-aliasing(smooth edges) for
> clutter actors.
> When "cogl_path_ellipse()" or
> "cogl_path_round_rectangle()" or other
> similar functions are used, the edges of the actor drawn
> are very
> discrete.
> A filter can be set in the case of texture using
> "cogl_texture_set_filters ()" and anti-aliasing
> can be obtained.
> (Reference: /clutter-0.8.2/tests/test-cogl-tex-polygon.c)
> I was wondering is there any way to do that in the case of
> actors
> which don't use texture?
> 
> Cheers,
> Manish.
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