Hi.
I am an OpenGL newbie and have a question about texture image. As I known, Open 
GL ES requires the use of "power of 2" sized images. It seems that clutter can 
use any sized images as texture.  How do you implement that ?   Resize the 
image when loading it from a file?  or other method?  

Thanks a lot.    

 
Peng LIU


      

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