I learned a method from the internet .

  1. For a 320x480 image, copy it into a 512x512 texture and adjusting the 
vertices; 
  2. Create a 512x512 sized object and use the 512x512 texture, positioning it 
appropriately.

Will it be OK? Any good ideas?


 
Reference:
  - http://stackoverflow.com/questions/496599?sort=newest
  - http://forums.macrumors.com/archive/index.php/t-568301.html
 

Peng LIU






________________________________
From: Peng Liu <[email protected]>
To: [email protected]
Cc: [email protected]
Sent: Thursday, February 5, 2009 5:54:36 PM
Subject: [clutter] A Question about texture image


Hi.
I am an OpenGL newbie and have a question about texture image. As I known, Open 
GL ES requires the use of "power of 2" sized images. It seems that clutter can 
use any sized images as texture.  How do you implement that ?   Resize the 
image when loading it from a file?  or other method?  

Thanks a lot.    

 
Peng LIU


      

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