Hi,

On Mon, Feb 23, 2009 at 7:32 AM, Robert Bragg <[email protected]> wrote:
> Personally I wouldn't be so worried about this - at least not for the
> same reason. I think there are good reasons why GLES 2.0 and OpenGL 3.0
> scrapped the GL matrix stack APIs entirely. I don't think it's typical
> for the matrix stack to involve GPU hardware.
>

If the matrix stack did involve GPU hardware then I'd expect direct
rendering to suddenly have this same problem as indirect (getting the
matrix would become Bad). So ironically if the matrix stack were in
hardware, that would create a potential need to track it in software
also perhaps ;-)

Havoc
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