On Mon, 2009-03-23 at 12:17 +0000, Chris Lord wrote: > This is probably referring to the texture-deformation demo in > clutter-toys (it isn't a test) - It's called 'odo'. > > Note, if the actor in question isn't a texture, you'll need fbo support > (or you'll have to do it in some other, more cunning way). > > --Chris > > On Sun, 2009-03-22 at 19:36 -0700, Peng Liu wrote: > > > > Could you please tell us which one?
You can also look at tests/interactive/test-cogl-vertex-buffer.c which gives an example of creating and deforming a quad mesh; this should theoretically give better performance than the approach used in odo. As the name suggests it's built on top of the new cogl vertex buffer api, which wasn't available when odo was first written. regards, - Robert -- Robert Bragg, Intel Open Source Technology Center -- To unsubscribe send a mail to [email protected]
