Thanks.

That was very helpful. Just the thing i was looking for.

Cheers,
Rajith

2009/4/23 Emmanuele Bassi <[email protected]>

> On Thu, 2009-04-23 at 13:33 +0530, Rajith Kalluraya wrote:
> > Hi,
> >
> > Is is possible to print the fps of test-actors?
> >
> > Only approach i can see is connecting to "paint" signal of stage and
> > placing a print in the callback.
> >
> > Is there a better way of recording the fps?
>
> ~/git/clutter/clutter/tests/interactive$
> ./test-actors --help-clutter
> Running ./test-interactive test-actors --help-clutter
>
> NOTE: For debugging purposes, you can run this single test as follows:
> $ libtool --mode=execute \
>          gdb --eval-command="b test_actors_main" \
>              --args ./test-interactive test-actors
> Usage:
>  test-actors [OPTION...]
>
> Clutter Options
>  --clutter-show-fps                     Show frames per second
>  --clutter-default-fps=FPS              Default frame rate
>  --g-fatal-warnings                     Make all warnings fatal
>  --clutter-text-direction=DIRECTION     Direction for the text
>  --clutter-disable-mipmapped-text       Disable mipmapping on text
>  --clutter-use-fuzzy-picking            Use 'fuzzy' picking
>  --clutter-debug=FLAGS                  Clutter debugging flags to set
>  --clutter-no-debug=FLAGS               Clutter debugging flags to unset
>  --vblank=METHOD                        VBlank method to be used (none, dri
> or glx)
>  --display=DISPLAY                      X display to use
>  --screen=SCREEN                        X screen to use
>  --synch                                Make X calls synchronous
>
> ~/git/clutter/clutter/tests/interactive$
> ./test-actors --clutter-show-fps
> Running ./test-interactive test-actors --clutter-show-fps
>
> NOTE: For debugging purposes, you can run this single test as follows:
> $ libtool --mode=execute \
>          gdb --eval-command="b test_actors_main" \
>              --args ./test-interactive test-actors
> *** FPS: 58 ***
> *** FPS: 60 ***
> *** FPS: 60 ***
> *** FPS: 60 ***
>
> with sync-to-vblank enabled (the default) you should not expect a
> different frames per second value than the refresh rate of your display.
>
> ciao,
>  Emmanuele.
>
> --
> Emmanuele Bassi, Senior Engineer        | [email protected]
> Intel Open Source Technology Center     | http://oss.intel.com
>
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>
>


-- 

Rajith
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