Hi folks, So far life has been blissful in clutter-land. One point of confusion I'm seeing, though:
I'm trying to do the following: - render a clutter stage offscreen - on paint, or timeline new-frame, or something, render the current offscreen buffer somewhere However, in perusing the Clutter source, I'm not seeing that any data is actually being put into this offscreen buffer. Here's how I'm trying to do it: - g_object_set(stage, "offscreen", TRUE, NULL) - clutter_actor_realize(stage) - Drawable d = glXGetCurrentDrawable() - use cairo or an XGetImage buffer copy (I've tried both) to render to a different rendering context. How do I get at the offscreen buffer, since glXGetCurrentDrawable doesn't seem to work? Thanks, Jimmy -- To unsubscribe send a mail to [email protected]
