Hi Clutterers. :)

I want to create a tab-widget with a path consisting of a couple of
arcs and four lines. The path will be filled with a gradient and the
arcs have to be smooth (anti-aliased).

I have managed to draw the widget as I want it with
ClutterCairoTexture, but I'm wondering if it's better to do it with
COGL. Better as in better hardware accelerated performance and perhaps
that it's somehow "more native" to Clutter (although I'm not sure if
there's a difference in that sense).


Thanks,

Alexander
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