Hi Clutterers. :) I want to create a tab-widget with a path consisting of a couple of arcs and four lines. The path will be filled with a gradient and the arcs have to be smooth (anti-aliased).
I have managed to draw the widget as I want it with ClutterCairoTexture, but I'm wondering if it's better to do it with COGL. Better as in better hardware accelerated performance and perhaps that it's somehow "more native" to Clutter (although I'm not sure if there's a difference in that sense). Thanks, Alexander -- To unsubscribe send a mail to [email protected]
