On Fri, Jul 17, 2009 at 11:24 AM, Neil Roberts<[email protected]> wrote:
> On Fri, 2009-07-17 at 10:39 +0200, Filipe Nepomuceno wrote:
>
>> I am trying to connect actors in a graph with a single line in 3D and
>> was wondering what would be the best way to go about this.
>>
>> I was thinking of creating a rectangle of width=2 and height=distance
>> between actors, and then use trig to rotate it into place. This is a
>> very expensive solution though (if it works) because of the trig
>> function calls and it wont show a line if it is rotated 90 degrees
>> around the x axis.
>>
>> Another idea I had was to create a custom actor and use opengl calls
>> to just draw a line. with glVertex.
>
> You can also use the Cogl path API to draw a line. This should be easier
> than using GL directly because otherwise you have to be careful not to
> conflict with Cogl's state caching of GL. So something like:
>
> cogl_path_move_to(actor_x, actor_y);
> cogl_path_line_to(other_actor_x, other_actor_y);
> cogl_path_stroke();
>
> - Neil
>
>

Hi,

That solution works if all the actors are on one plane but how can I
extend that to actors that are at a different depth? Or am I missing
something?

Regards,
Filipe

-- 
If practice makes you perfect and no one is perfect then why practice?
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