On Tue, 2009-09-01 at 18:14 +0100, Neil Roberts wrote:

> It might also be worth looking in to ways of avoiding clipping
> altogether in your application if at all possible. The only thing in
> Clutter core that I can think of that requires clipping would be an
> editable ClutterText. It is possible to change ClutterText so that it
> changes the vertex and texture coords rather than requiring the hardware
> to do the clipping. A patch was made for this a while ago in bug #833
> but it was never applied because we decided it was simpler to just use
> GL's clipping mechanisms.

not only simpler: it would also clip each editable Text to the entire
leftmost (or rightmost, for RTL locales) glyph, instead of showing only
parts of glyphs. also, it could only show entire lines and columns for a
scrollable multi-line Text.

in short, it would look slightly odd.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, Senior Engineer        | emmanuele.ba...@intel.com
Intel Open Source Technology Center     | http://oss.intel.com

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