Hi
I am attempting to make several rendering passes with shaders. Each pass
draws a quad and uses the resulting texture of the previous pass (draws a
textured quad). The last pass renders into the stage.
I looked into the sample test-fbo.c as I think FBO are essential to perform
such a task. But I can't find a way in the API to do that. For instance, I
can create a fbo from an actor and attach a shader to the fbo. However the
texture attached to the FBO always renders on the stage. I can't seem to
find a way to render into another FBO and repeat the process.

Is this behavior possible with clutter?
Thanks

John

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