Hi I am attempting to make several rendering passes with shaders. Each pass draws a quad and uses the resulting texture of the previous pass (draws a textured quad). The last pass renders into the stage. I looked into the sample test-fbo.c as I think FBO are essential to perform such a task. But I can't find a way in the API to do that. For instance, I can create a fbo from an actor and attach a shader to the fbo. However the texture attached to the FBO always renders on the stage. I can't seem to find a way to render into another FBO and repeat the process.
Is this behavior possible with clutter? Thanks John
