Hi Emmanuele,

We have tried to port clutter on Android and able to create sample android
application and communicate with clutter.
We have taken clutter 0.8.8 version to port. We faced a problem with
eglCreateWindowSurface(), and identified that we need to pass that
nativeWindowType. Thus we have created EGLSurface using Android, and passed
to stage_egl->egl_surface.
Then we have proceeded further and successfully executed the sample android
application.
The sample application will try to display a rectangle with some color. But
nothing got displayed on the screen.

We would like to know the exact rendering location in clutter, so that we
can check whether clutter is rendering the content on eglsurface created
through android, because the gl implementation we are using is of Android.


Please helpus in this regard, so that we can successfully port clutter to
android.

Also please let us know if there are any suggestions what might be needed or
need to be done.


Thanks in advance.

Regards,
Kuladeep.

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