Hi Emmanuele, We have tried to port clutter on Android and able to create sample android application and communicate with clutter. We have taken clutter 0.8.8 version to port. We faced a problem with eglCreateWindowSurface(), and identified that we need to pass that nativeWindowType. Thus we have created EGLSurface using Android, and passed to stage_egl->egl_surface. Then we have proceeded further and successfully executed the sample android application. The sample application will try to display a rectangle with some color. But nothing got displayed on the screen.
We would like to know the exact rendering location in clutter, so that we can check whether clutter is rendering the content on eglsurface created through android, because the gl implementation we are using is of Android. Please helpus in this regard, so that we can successfully port clutter to android. Also please let us know if there are any suggestions what might be needed or need to be done. Thanks in advance. Regards, Kuladeep.
