Hey Roman,

In reviewing the code i cant help see some architectural relevance to
googles o3d.

i have been hacking against o3d for 2 months. I see openGl based UI as
important.

Because clutter is low level and portable it begs the question
"Could Clutter be exposed as a browser plugin".
Its really just a matter of exposing it over NSAPI with
some decent messaging and thread management.

There are some serious advantages to this.
- O3d has no UI Layout aspects or anything. Its just a raw high level API to
a retained mode opengl rendering engine.
- You can mix html with opengl as o3d apps do, or you can have the whole
thing running as an opengl app.
- Seriously better programming model compared to Adobe Flash. Clutter is
clean and lean and is based on the right base - OPENGL.
- Clutter already is designed as a thin client. It understands JSON
- And most importantly the Fat Client & Thin (browser) based apps can have
almost the same code base.
- And its them-able to the OS.

Its seems like a very compelling architectural base for web apps to me.

Whats peoples views and experimentation in this area. I guess
Intel already have this covered.

Regards,

Ged




On Thu, Dec 10, 2009 at 3:00 PM, Roman Yazmin <[email protected]>wrote:

> Yes, runs on Windows. Don't known about Windows Mobile.
>
> On Thu, Dec 10, 2009 at 4:15 PM, Ged Wed <[email protected]> wrote:
>
>> Does clutter run on windows and windows mobile ?
>>
>> I want to use Sproutcore on top of clutter to built FAT and thin
>> applications
>>
>> Ged
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