as far as i know, if the actor(i mean any actor and subactor classes) implenents the clutter_actor_pick
the clutter_do_pick will work, so if you want to remove the penality,
you can disable the clutter_actor_pick in those sub-actor class's implementation,
just disable it in those xxx_class_init(), rebuild and try
best regards.
------- Original Message -------
Sender : Rubric<[email protected]>
Date : ??? 23, 2009 19:59 (GMT+09:00)
Title : [clutter] How can I avoid "_clutter_do_pick" at motion event?
Hi there.
I encountered a problem of rendering performance
when I drag the pointer on a touch device during clutter application is playing.
In case of embedded system, since glReadPixel has terrible performance,
I wish to avoid _clutter_do_pick at motion event in my clutter application.
Is there any method?
Thank you.
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