On Wed, 2009-12-23 at 22:19 +0000, Emmanuele Bassi wrote:
> > In case of embedded system, since glReadPixel has terrible
> > performance,
> 
> that's not entirely true for *every* embedded system. I'd suggest you
> ask for a better driver. 

My superficial reading of OpenGL books suggest that reading rendered
graphics data should be avoided because it must wait for the rendering
to happen, blocking the pipeline. Have I misunderstood?

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