Hello all,

I'm starting work on a puzzle/adventure game which will use OpenGL.  I
think Clutter might be able to help me with two things:

1) I need to build a pleasing 2D GUI to allow players to save/load
games and configure options etc.
2) I need to render video to an OpenGL texture.  (It seems that
Clutter-gst can do this quite well)

My concern is that, Clutter might not like being a 2nd class citizen
in a larger 3D OpenGL game.  For instance:

1) When the user is playing I need full control of the OpenGL
pipeline.  I need to setup the perspective matrix, rotate/translate
according to mouse movements , setup textures, draw geometry, etc.
More bluntly, Clutter needs to stay out of my way.

2) I need to render video onto a rectangle face and be able to place
that face precisely using 3D coordinates.

Is this level of control feasible with Clutter?
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