Hello all, I'm starting work on a puzzle/adventure game which will use OpenGL. I think Clutter might be able to help me with two things:
1) I need to build a pleasing 2D GUI to allow players to save/load games and configure options etc. 2) I need to render video to an OpenGL texture. (It seems that Clutter-gst can do this quite well) My concern is that, Clutter might not like being a 2nd class citizen in a larger 3D OpenGL game. For instance: 1) When the user is playing I need full control of the OpenGL pipeline. I need to setup the perspective matrix, rotate/translate according to mouse movements , setup textures, draw geometry, etc. More bluntly, Clutter needs to stay out of my way. 2) I need to render video onto a rectangle face and be able to place that face precisely using 3D coordinates. Is this level of control feasible with Clutter? -- To unsubscribe send a mail to [email protected]
