Hello all,

I just complied the 1.1.6 sources with --enable-debug=yes.  I need to see
some verbose debug to help diagnose some _remove_actor errors.  Whenever I
run my program without any --clutter-debug flags, the program runs fine.
 But when I use --clutter-debug=all the program crashes with the following
output. Any ideas what might be going wrong?

I am seeing the same problem with 1.0.8.

Thanks,
Uday

Output follows:
-----------------------

ClutterX11-Message: [BACKEND] clutter-backend-x11.c:155: XOpenDisplay on
':0.0'
ClutterX11-Message: [BACKEND] clutter-backend-x11.c:182: Getting the X
screen
Clutter-Message: [BACKEND] ./clutter-backend.c:172: Units per em: 11.04
ClutterX11-Message: [BACKEND] clutter-backend-x11.c:234: X Display
':0.0'[0x69dff0] opened (screen:0, root:325, dpi:92.084592)
Clutter-Message: [BACKEND] ./clutter-stage.c:1115: Creating stage from the
default backend
ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:716: Creating stage of
type 'ClutterStageGLX'
ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:730: GLX stage
created[0x6b9800] (dpy:0x69dff0, screen:0, root:325, wrap:0x6c4040)
Clutter-Message: [ACTOR] ./clutter-actor.c:1253: Realizing actor
'ClutterStage' [0x6c4040]
ClutterGLX-Message: [ACTOR] clutter-stage-glx.c:98: Realizing stage
'ClutterStageGLX' [0x6b9800]
ClutterGLX-Message: [MISC] clutter-stage-glx.c:110: Creating stage X window
ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:393: Retrieving GL
fbconfig, dpy: 0x69dff0, xscreen; 0x6a8f70 (0)
ClutterGLX-Message: [GL] clutter-backend-glx.c:487: Creating GLX Context
(display: 0x69dff0)
ClutterGLX-Message: [GL] clutter-backend-glx.c:509: Setting direct context
ClutterGLX-Message: [BACKEND] clutter-stage-glx.c:182: Successfully realized
stage
ClutterX11-Message: [BACKEND] clutter-stage-x11.c:347: setting cursor state
('visible') over stage window (29360130)
ClutterGLX-Message: [MULTISTAGE] clutter-backend-glx.c:547: Setting context
for stage of type ClutterStageGLX [0x6b9800]
ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:577: MakeContextCurrent
dpy: 0x69dff0, window: 0x1c00002 (native), context: 0x6ca548
Clutter-Message: [MISC] ./clutter-feature.c:91: checking features
Clutter-Message: [MISC] ./clutter-feature.c:95: allocating features data
ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:254: Checking features
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.2.0 NVIDIA 190.53
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:260: GLX Extensions:
GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer
GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap
GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_multisample
GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB
GLX_ARB_get_proc_address
ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:287: attempting
glXSwapIntervalSGI vblank setup
ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:295: glXSwapIntervalSGI
setup success
ClutterGLX-Message: [MISC] clutter-backend-glx.c:354: backend features
checked
Clutter-Message: [MISC] ./clutter-feature.c:110: features checked
ClutterX11-Message: [EVENT] clutter-backend-x11.c:243: initialising the
event loop
ClutterX11-Message: [EVENT] clutter-event-x11.c:172: Connection number: 8
Clutter-Message: [ACTOR] ./clutter-main.c:209: Recomputing layout
Clutter-Message: [LAYOUT] ./clutter-actor.c:4617: Preferred size
(height-for-width)
Clutter-Message: [LAYOUT] ./clutter-actor.c:4738: Width request for -1.00 px
Clutter-Message: [LAYOUT] ./clutter-actor.c:4823: Height request for 1920.00
px
Clutter-Message: [ACTOR] ./clutter-main.c:225: Allocating (0, 0 - 1920,
1080) for the stage
Clutter-Message: [LAYOUT] ./clutter-stage.c:207: Following allocation to
1920x1080 (origin not changed)
ClutterX11-Message: [BACKEND] clutter-stage-x11.c:231: New size received:
(1920, 1080)
ClutterX11-Message: [BACKEND] clutter-stage-x11.c:245:
clutter-stage-x11.c:245: XResizeWindow[1c00002] (1920, 1080)
ClutterX11-Message: [BACKEND] clutter-stage-x11.c:584: Raising
stage[29360130]
ClutterX11-Message: [BACKEND] clutter-stage-x11.c:591: Mapping
stage[29360130]
Clutter-Message: [PAINT] ./clutter-stage.c:614: Redraw request number 1
Clutter-Message: [PAINT] ./clutter-stage.c:614: Redraw request number 1
Segmentation fault

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