Ok, Got it fixed. Sorry about this, It was something wrong with how I was handling argc, argv.
On Sat, Jan 30, 2010 at 1:05 PM, Uday Verma <[email protected]> wrote: > Hello all, > > I just complied the 1.1.6 sources with --enable-debug=yes. I need to see > some verbose debug to help diagnose some _remove_actor errors. Whenever I > run my program without any --clutter-debug flags, the program runs fine. > But when I use --clutter-debug=all the program crashes with the following > output. Any ideas what might be going wrong? > > I am seeing the same problem with 1.0.8. > > Thanks, > Uday > > Output follows: > ----------------------- > > ClutterX11-Message: [BACKEND] clutter-backend-x11.c:155: XOpenDisplay on > ':0.0' > ClutterX11-Message: [BACKEND] clutter-backend-x11.c:182: Getting the X > screen > Clutter-Message: [BACKEND] ./clutter-backend.c:172: Units per em: 11.04 > ClutterX11-Message: [BACKEND] clutter-backend-x11.c:234: X Display > ':0.0'[0x69dff0] opened (screen:0, root:325, dpi:92.084592) > Clutter-Message: [BACKEND] ./clutter-stage.c:1115: Creating stage from the > default backend > ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:716: Creating stage of > type 'ClutterStageGLX' > ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:730: GLX stage > created[0x6b9800] (dpy:0x69dff0, screen:0, root:325, wrap:0x6c4040) > Clutter-Message: [ACTOR] ./clutter-actor.c:1253: Realizing actor > 'ClutterStage' [0x6c4040] > ClutterGLX-Message: [ACTOR] clutter-stage-glx.c:98: Realizing stage > 'ClutterStageGLX' [0x6b9800] > ClutterGLX-Message: [MISC] clutter-stage-glx.c:110: Creating stage X window > ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:393: Retrieving GL > fbconfig, dpy: 0x69dff0, xscreen; 0x6a8f70 (0) > ClutterGLX-Message: [GL] clutter-backend-glx.c:487: Creating GLX Context > (display: 0x69dff0) > ClutterGLX-Message: [GL] clutter-backend-glx.c:509: Setting direct context > ClutterGLX-Message: [BACKEND] clutter-stage-glx.c:182: Successfully > realized stage > ClutterX11-Message: [BACKEND] clutter-stage-x11.c:347: setting cursor state > ('visible') over stage window (29360130) > ClutterGLX-Message: [MULTISTAGE] clutter-backend-glx.c:547: Setting context > for stage of type ClutterStageGLX [0x6b9800] > ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:577: MakeContextCurrent > dpy: 0x69dff0, window: 0x1c00002 (native), context: 0x6ca548 > Clutter-Message: [MISC] ./clutter-feature.c:91: checking features > Clutter-Message: [MISC] ./clutter-feature.c:95: allocating features data > ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:254: Checking features > GL_VENDOR: NVIDIA Corporation > GL_RENDERER: GeForce GTX 260/PCI/SSE2 > GL_VERSION: 3.2.0 NVIDIA 190.53 > GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility > GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp > GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex > GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions > GL_ARB_fragment_program GL_ARB_fragment_program_shadow > GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB > GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex > GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample > GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object > GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex > GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 > GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp > GL_ARB_texture_buffer_object GL_ARB_texture_compression > GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map > GL_ARB_texture_env_add GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float > GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample > GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg > GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object > GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object > GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader > GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float > GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr > GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color > GL_EXT_blend_equation_separate GL_EXT_blend_func_separate > GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array > GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access > GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements > GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample > GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object > GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 > GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays > GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels > GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex > GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects > GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side > GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array > GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc > GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc > GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine > GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic > GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias > GL_EXT_texture_mirror_clamp GL_EXT_texture_object > GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle > GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array > GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip > GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square > GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image > GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample > GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program > GL_NV_fragment_program_option GL_NV_fragment_program2 > GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 > GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent > GL_NV_multisample_coverage GL_NV_multisample_filter_hint > GL_NV_occlusion_query GL_NV_packed_depth_stencil > GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 > GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart > GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load > GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc > GL_NV_texture_env_combine4 GL_NV_texture_expand_normal > GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 > GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 > GL_NV_vertex_array_range GL_NV_vertex_array_range2 > GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program > GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option > GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap > GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum > > ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:260: GLX Extensions: > GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer > GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap > GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_multisample > GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB > GLX_ARB_get_proc_address > ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:287: attempting > glXSwapIntervalSGI vblank setup > ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:295: glXSwapIntervalSGI > setup success > ClutterGLX-Message: [MISC] clutter-backend-glx.c:354: backend features > checked > Clutter-Message: [MISC] ./clutter-feature.c:110: features checked > ClutterX11-Message: [EVENT] clutter-backend-x11.c:243: initialising the > event loop > ClutterX11-Message: [EVENT] clutter-event-x11.c:172: Connection number: 8 > Clutter-Message: [ACTOR] ./clutter-main.c:209: Recomputing layout > Clutter-Message: [LAYOUT] ./clutter-actor.c:4617: Preferred size > (height-for-width) > Clutter-Message: [LAYOUT] ./clutter-actor.c:4738: Width request for -1.00 > px > Clutter-Message: [LAYOUT] ./clutter-actor.c:4823: Height request for > 1920.00 px > Clutter-Message: [ACTOR] ./clutter-main.c:225: Allocating (0, 0 - 1920, > 1080) for the stage > Clutter-Message: [LAYOUT] ./clutter-stage.c:207: Following allocation to > 1920x1080 (origin not changed) > ClutterX11-Message: [BACKEND] clutter-stage-x11.c:231: New size received: > (1920, 1080) > ClutterX11-Message: [BACKEND] clutter-stage-x11.c:245: > clutter-stage-x11.c:245: XResizeWindow[1c00002] (1920, 1080) > ClutterX11-Message: [BACKEND] clutter-stage-x11.c:584: Raising > stage[29360130] > ClutterX11-Message: [BACKEND] clutter-stage-x11.c:591: Mapping > stage[29360130] > Clutter-Message: [PAINT] ./clutter-stage.c:614: Redraw request number 1 > Clutter-Message: [PAINT] ./clutter-stage.c:614: Redraw request number 1 > Segmentation fault > >
