Ok, Got it fixed.  Sorry about this, It was something wrong with how I was
handling argc, argv.

On Sat, Jan 30, 2010 at 1:05 PM, Uday Verma <[email protected]> wrote:

> Hello all,
>
> I just complied the 1.1.6 sources with --enable-debug=yes.  I need to see
> some verbose debug to help diagnose some _remove_actor errors.  Whenever I
> run my program without any --clutter-debug flags, the program runs fine.
>  But when I use --clutter-debug=all the program crashes with the following
> output. Any ideas what might be going wrong?
>
> I am seeing the same problem with 1.0.8.
>
> Thanks,
> Uday
>
> Output follows:
> -----------------------
>
> ClutterX11-Message: [BACKEND] clutter-backend-x11.c:155: XOpenDisplay on
> ':0.0'
> ClutterX11-Message: [BACKEND] clutter-backend-x11.c:182: Getting the X
> screen
> Clutter-Message: [BACKEND] ./clutter-backend.c:172: Units per em: 11.04
> ClutterX11-Message: [BACKEND] clutter-backend-x11.c:234: X Display
> ':0.0'[0x69dff0] opened (screen:0, root:325, dpi:92.084592)
> Clutter-Message: [BACKEND] ./clutter-stage.c:1115: Creating stage from the
> default backend
> ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:716: Creating stage of
> type 'ClutterStageGLX'
> ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:730: GLX stage
> created[0x6b9800] (dpy:0x69dff0, screen:0, root:325, wrap:0x6c4040)
> Clutter-Message: [ACTOR] ./clutter-actor.c:1253: Realizing actor
> 'ClutterStage' [0x6c4040]
> ClutterGLX-Message: [ACTOR] clutter-stage-glx.c:98: Realizing stage
> 'ClutterStageGLX' [0x6b9800]
> ClutterGLX-Message: [MISC] clutter-stage-glx.c:110: Creating stage X window
> ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:393: Retrieving GL
> fbconfig, dpy: 0x69dff0, xscreen; 0x6a8f70 (0)
> ClutterGLX-Message: [GL] clutter-backend-glx.c:487: Creating GLX Context
> (display: 0x69dff0)
> ClutterGLX-Message: [GL] clutter-backend-glx.c:509: Setting direct context
> ClutterGLX-Message: [BACKEND] clutter-stage-glx.c:182: Successfully
> realized stage
> ClutterX11-Message: [BACKEND] clutter-stage-x11.c:347: setting cursor state
> ('visible') over stage window (29360130)
> ClutterGLX-Message: [MULTISTAGE] clutter-backend-glx.c:547: Setting context
> for stage of type ClutterStageGLX [0x6b9800]
> ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:577: MakeContextCurrent
> dpy: 0x69dff0, window: 0x1c00002 (native), context: 0x6ca548
> Clutter-Message: [MISC] ./clutter-feature.c:91: checking features
> Clutter-Message: [MISC] ./clutter-feature.c:95: allocating features data
> ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:254: Checking features
> GL_VENDOR: NVIDIA Corporation
> GL_RENDERER: GeForce GTX 260/PCI/SSE2
> GL_VERSION: 3.2.0 NVIDIA 190.53
> GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility
> GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
> GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex
> GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions
> GL_ARB_fragment_program GL_ARB_fragment_program_shadow
> GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
> GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex
> GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample
> GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
> GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100
> GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp
> GL_ARB_texture_buffer_object GL_ARB_texture_compression
> GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
> GL_ARB_texture_env_add GL_ARB_texture_env_combine
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
> GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
> GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
> GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
> GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
> GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
> GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
> GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
> GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
> GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
> GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
> GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
> GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
> GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
> GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
> GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
> GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
> GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
> GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
> GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
> GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
> GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
> GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
> GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
> GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
> GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
> GL_EXT_texture_mirror_clamp GL_EXT_texture_object
> GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle
> GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array
> GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip
> GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
> GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image
> GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample
> GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
> GL_NV_fragment_program_option GL_NV_fragment_program2
> GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
> GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
> GL_NV_multisample_coverage GL_NV_multisample_filter_hint
> GL_NV_occlusion_query GL_NV_packed_depth_stencil
> GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
> GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
> GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load
> GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
> GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
> GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
> GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
> GL_NV_vertex_array_range GL_NV_vertex_array_range2
> GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
> GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
> GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap
> GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
>
> ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:260: GLX Extensions:
> GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer
> GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap
> GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_multisample
> GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB
> GLX_ARB_get_proc_address
> ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:287: attempting
> glXSwapIntervalSGI vblank setup
> ClutterGLX-Message: [BACKEND] clutter-backend-glx.c:295: glXSwapIntervalSGI
> setup success
> ClutterGLX-Message: [MISC] clutter-backend-glx.c:354: backend features
> checked
> Clutter-Message: [MISC] ./clutter-feature.c:110: features checked
> ClutterX11-Message: [EVENT] clutter-backend-x11.c:243: initialising the
> event loop
> ClutterX11-Message: [EVENT] clutter-event-x11.c:172: Connection number: 8
> Clutter-Message: [ACTOR] ./clutter-main.c:209: Recomputing layout
> Clutter-Message: [LAYOUT] ./clutter-actor.c:4617: Preferred size
> (height-for-width)
> Clutter-Message: [LAYOUT] ./clutter-actor.c:4738: Width request for -1.00
> px
> Clutter-Message: [LAYOUT] ./clutter-actor.c:4823: Height request for
> 1920.00 px
> Clutter-Message: [ACTOR] ./clutter-main.c:225: Allocating (0, 0 - 1920,
> 1080) for the stage
> Clutter-Message: [LAYOUT] ./clutter-stage.c:207: Following allocation to
> 1920x1080 (origin not changed)
> ClutterX11-Message: [BACKEND] clutter-stage-x11.c:231: New size received:
> (1920, 1080)
> ClutterX11-Message: [BACKEND] clutter-stage-x11.c:245:
> clutter-stage-x11.c:245: XResizeWindow[1c00002] (1920, 1080)
> ClutterX11-Message: [BACKEND] clutter-stage-x11.c:584: Raising
> stage[29360130]
> ClutterX11-Message: [BACKEND] clutter-stage-x11.c:591: Mapping
> stage[29360130]
> Clutter-Message: [PAINT] ./clutter-stage.c:614: Redraw request number 1
> Clutter-Message: [PAINT] ./clutter-stage.c:614: Redraw request number 1
> Segmentation fault
>
>

Reply via email to